

It is possible to inform oneself of all the districts appearing in the mod in detail here. In general it is recommended to build designated Worlds with a sole production focus and boosting these with the Planetary Designations, an example of that would be a Forge world that only does not build more Foundries in order to provide amenities or housing. The Economy of Fallen Republic is vastly different from the one currently found in Stellaris, it is somewhat similar for those who have played 2.7 or previous interations after 2.0. It is recommended to play on the Large Canon Map for the Full Star Wars: Fallen Republic Experience. An overview of all possible starts can be found here. Should you choose the Sandbox mode it is recommended to move the mid- as well as endgame dates several years back, as Empires will develop much more slowly. This Map can be choosen in two smaller versions for more game performance as well as a Mode where everyone starts with just one Planet in the typical Stellaris fashion, but with all the Planets of the Star Wars Galaxy. The Star of the Show beeing the Canon Map with accurate Planet positions according to known Maps and Planets belonging to the correct factions as of the end of Episode III. The Player can choose between multiple different Maps. The Galactic Empire will start the Strongest with a lot of the Core Worlds, an exclusive Federation Type and the ability to build the Deathstar. Assuming a lore start these Empires have vastly diffrent starting strengths with diffrent possibilities. These can be seen in detail in the Empires tab. These can not be edited and have, should the Player choose any of the Canon Maps, a pre set starting location with the lore accurate Homeworlds and Traits as well as Civics fitting to them. This mod has pre defined Empires based on Canon and Legends knowledge of the many Space faring Nations of the Star Wars Universe.
#AGE OF EMPIRES 3 STAR WARS MOD HOW TO#
This however is not a guide on how to play Stellaris, basic knowledge on how to play is recommended. This page aims to point out these diffrences and help guide the Player through the new challanges approching him during his playtime. Due to this mod beeing a Total Conversion certain aspects of the Game are diffrent to how they are in the basic Stellaris experience. Welcome to the Star Wars: Fallen Republic Mod! We hape you enjoy your time playing. 4.4.1 Ordanance, Starfighter Parts, Plasma- and Laser Cells.
